Shift + right-click (or Shift-click ground) = queue a waypoint
Ctrl + click (or Alt + click) = force-fire on the ground (artillery into the fog)
A then click = attack-move · O then click = patrol · S stop · Esc cancel/deselect
Ctrl+1–9 set group · 1–9 select (twice = jump) · Space centre on selection
Select by type: mixed selection → panel icons with counts · click = only that type · double-click / Ctrl(⌘)+click = every one you own, map-wide · Shift+click = drop it · Q = same type(s) on screen, Q Q = whole map
Formations (buttons above the panel): Z Line · C Column · V Wedge · [ ] Echelon L / R · B Box · N Staggered · O Dispersed · L loose. Right-drag on the ground = move in formation facing the drag (arrow + ghost slots). Tanks lead, IFVs on the flanks, infantry behind, AT/AA inside, artillery + support at the rear; the group keeps the slowest unit's pace and re-forms after bridges
Stances (sidebar): ⌥/Ctrl+A Aggressive · ⌥/Ctrl+G Guard · ⌥/Ctrl+H Hold fire · ⌥/Ctrl+R Return fire — remembered per control group. Units auto-target by weapon (ATGM → tanks, AA → drones first, autocannon → infantry) and tanks / IFVs / helicopters fire on the move
Your structure selected: 🔧 / ➕ / 💲 buttons appear right next to it — repair (toggle), upgrade, sell (click twice) · or R / U / X
Another TOC (M4.75): build a command vehicle (Armor tab, needs a Radar, max 3 TOCs) → drive it anywhere → E / ⛺ Deploy TOC = a forward TOC (full construction yard, its own build area + upgrades). Select a TOC → E / ⇩ Pack up = back into the vehicle. 2+ TOCs: the strip above the cameos shows which one builds (‹ › switch, ⌖ go there, ★ on the map)
Pan: push the cursor into the screen edge (deeper + longer = faster; corners go diagonal), WASD/arrows, middle-drag, drag on the radar · Zoom: wheel / + −
F (or the ⛶ button) fullscreen + cursor locked to the game, Esc releases · ⚙ Settings: scroll speed
G film grain + vignette · Shift+F FPS · M mute · P paths · H this help
Base building
Sidebar Base / Def: click a structure to build it, click it again when READY, then click the map to place (green = OK, red = blocked). Right-click / Esc cancels
Inf / Armor / Air: click to queue (Shift = ×5) at the Barracks / Vehicle Depot / Airfield · right-click a cameo = cancel (refund)
Click your structure to select it · right-click the map = rally point · X sell mode · R repair mode · Del sells the selected structure
Harvesters run on their own · right-click an oil field = harvest there · right-click your Refinery = unload
Low power (⚡ red) halves production speed and switches off defences + radar
Upgrades: select a structure → ⬆ Upgrade or U (L1 → L2 → L3, paid as it builds, ✕ cancels with a refund). Power Plant L2 Gas Turbine +60 %, L3 Combined-Cycle +120 % (output halves while upgrading) · Level-3 Barracks / War Factory / Airfield unlock elite units + the strike call-in and turn out veterans · production structures also run 🔬 research
Veterancy: kills earn ▲ chevrons (+10 % damage, +10 % HP each; self-repair from ▲▲)
Minefields / trenches (Def tab): drag on the map like walls · enemy mines turn up with a red ring once found — engineers clear them
Bunker: right-click it with infantry to garrison (2 squads) · the bunker panel has Unload · Decoys look real to the enemy until recon / a UAV gets close
Ops tab: howitzer / MLRS batteries + drone / missile launch sites (select one + right-click = fire mission) and call-ins (barrage, smoke, UAV sweep, EW pulse, paradrop, scatter mines, cruise launch): click, then click the target
Repair crews
Repair Depot (needs the Vehicle Depot / War Factory): select vehicles or helicopters → right-click the depot or its pad. One at a time on the pad, the rest queue; costs credits per HP restored. Panel: Auto-repair sends idle units below 50 % on their own
M88A2 / BREM-1M ARV: right-click a damaged vehicle = field repair (free) · right-click a friendly wreck = recover it for 25 % of its cost · idle ARVs fix the worst-damaged vehicle nearby
Medic: treats wounded infantry nearby (or right-click one) · Engineer: right-click your damaged structure = full repair, an enemy structure below 50 % = capture (the engineer is used up)
Touch (phone + iPad)
Tap a unit = select it · double-tap = every one of that type on screen
Tap the ground = move there · tap an enemy = attack it
Drag one finger = draw a box to select a group
Two fingers: drag = move the map · pinch = zoom
Hold a finger on the map = orders menu: attack-move / move / waypoint / patrol / fire here, stop, same type, stance, formation, abilities
Bottom bar: 1–5 groups (tap = select, tap twice = jump there, hold = save the selection as that group) · Army · Add (taps add to the selection) · A-Move then tap · Stop · Clear
Build opens the build drawer (Base / Def / Inf / Armor / Air / Ops / Powers): tap = build / train (hold a unit = ×5, ✕ = cancel) · tap a READY structure → it appears near your base: tap or drag to move it, ✔ Place · walls / traps / mines: drag the line, ⟳ turns it
Call-ins (Powers tab): tap it, tap the target, ✔ Call in · ability buttons above the bar: C4, Laser, Fire, Patrol, jets Return
Another TOC: build a command vehicle (Armor), drive it out, tap ⛺ Deploy TOC above the bar (or hold the map → Deploy here) · select a TOC → ⇩ next to it = pack up · the strip at the top of the build drawer shows which TOC builds (‹ ›)
Your structure selected: 🔧 / ➕ / 💲 buttons next to it · radar (top right): tap / drag to move the camera · ⓘ = unit details
Economy: Oil Refinery (comes with a harvester) → harvesters pump crude at the oil fields and unload it at the refinery dock for credits. Fields run dry slowly. Power Plants run the base. Win by destroying every enemy structure; you lose when all of yours are gone.
Abrams / T-90M beat IFVs and infantry · Javelin / Kornet teams kill armour but can't touch aircraft · Stinger / Igla are air-only and kill helicopters · Bradley / ZBD-04A autocannons shred infantry and hurt aircraft · HIMARS / PHL-16 out-range everything but can't fire up close · Apache / Ka-52 wreck armour, die to AA · MQ-9 Reaper sees far, carries one Hellfire · Shahed drones dive on your clusters — shoot them down.